A good starting value would be 5, and eventually adding the implant for a total of 6. attacks which all consume 20 action points for a variety of effects. If you've looked at the perks available in New Vegas (and Fallout 3 as well, for that matter) you … This time set in Las Vegas, in the Mojave desert, it’s a bleak and gripping game with plenty of memorable characters, locations, enemies, and weapons. Fallout: New Vegas Unarmed/Melee Character Guide v1.00. ![]() The initial skill is determined as follows: 2 + 2 × Endurance + Luck/2. Charisma - Well, it's *mostly* useless in New Vegas. If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout: New Vegas. attack unique to the X-2 antenna that does twice normal damage but uses more action points to employ. Ranger Takedown is an unarmed perk in Fallout: New Vegas. ![]() ![]() ![]() There are four different special moves that can be learned from different non-player characters in the game: Fallout Wiki is a FANDOM Games Community.
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